It's not complete yet, but the game can be downloaded from the UFO: AI site. Recently though, the development team has released changelogs for the October-November interim and what caught my eye are these:
"
- Various improvements on the renderer, including merges from q2w (GLSL shaders, specular lighting, bump mapping, deluxe mapping, ...)
- A lot of fixes and cleanup to maps
- Support for SAM sites and installations
- New models, artwork and sounds
- Particle lighting improvements
- Map fixes and improvements
- Alien morale fix and other AI improvements
- Start of new airfight implementation
- New weapons
- A lot (really) of improvements to GUI, mostly various menu fixes
- Improvements for geoscape (especially 3D geoscape, installation & radar related), soldier stats and equipment handling
Being a digital artist myself, I volunteered to do a painting for the development team of this freeware strategy game several months back (the XVI Census specifically) but --- sigh --- real life work got in the way. I need to eat too. :P
Anyway, I'm excited about the items in bold font; I hope UFO: AI v2.3 is not far off.
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