The July progress report and what this X-Com-inspired free turn-based strategy game is all about after the jump.
It's been a while since I've made an article about the development of version 2.3 and for good reason; for several weeks, development builds of version 2.3 had had the "infamous 'harvester ramp' problem"; a bug they just recently fixed.
Some of the changes/tweaks/fixes:
- Ufopedia UI improvements.
- Lots of other UI improvements and fixes, including text scrolling fixes, base defence dialog improvements, more tooltips and production screen improvements.
- Geoscape improvements and fixes, including autofire for defence weapons, target selection, base defence fixes, Moon displaying fixes, ammo assigning fixes, mail client fixes, transfer fixes and inventory fixes.
- Updated and new textures and normalmaps.
- More map prefabs split and sorted in subdirectories.
- Key binding improvements.
- Radiant prefab panel now has treeview according to directories.
- Pathfinding fixes (including infamous "harvester ramp" problem fix and ceiling check fixes).
- Fixes and updates to maps, including work on new aircraft.
- New sounds.
- AI fixes.
>>> More details about this sci-fi turn-based freeware strategy game
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