Red Dawn + Terminator = 1980s perfection. There are some glaring flaws
though. Here's my Generation Zero review of their May 2020 build.
>>>Click here to read more...
Red Dawn + Terminator = 1980s perfection. There are some glaring flaws
though. Here's my Generation Zero review of their May 2020 build.
Labels: Retail Games Reviews
Posted by Retroburn at 12:47 AM 0 comments
Labels: Retail Games Reviews
Posted by Ildamos at 1:54 AM 0 comments
RAGE’s developer, id Software, has ever been on the forefront of technological innovation. They—along with John Romero—have developed and launched the first games to define the first-person shooter genre, coined the term “Deathmatch” (Romero), and with the release of Doom 3, launched the very first game engine that introduced specular highlighting and bump mapping, two features that catapulted video game graphics to new heights. They even trumped Romero a year after he left id Software with the Quake 2 engine (which featured advanced lighting and 3D acceleration, forcing Romero to further delay the launch of the ill-fated Daikatana).
While I never got to play Quake 2 and three when they launched, I did spend a substantial amount of my life playing Doom 2 and 3, two games that really impressed me. id Software’s dogged persistence to bring to the table avant-garde technology and/or innovative gameplay concepts with each release firmly made me a follower of the company’s brainchildren.
Fast forward several years later and RAGE got released. Read this RAGE PC review to find out the answers to the following: Did Carmack and company manage to impress the industry once again? Has the game’s gameplay concepts manage to shape another niche in the PC first-person industry? This RAGE PC review discusses the aspects that make RAGE an above average game and the flaws that pull it down from joining the elite ranks of its id Software forebears.

Several of the flaws are the bugs; game-breaking ones at that. Let’s delve into these first before the good parts.
The RAGE PC user review after the jump.
The Horrors of the Future
[Note: This review was made before the 1.2 patch came out.]
When I first started the game, a powerful and haunting intro provided me a glimpse of mankind’s valiant efforts to protect its intellectual elites from an asteroid impact. The cinematic’s series of scenes that alternate between asteroid Apophis’ inexorable progress towards our planet and the pre-cryostasis sequence that Earth’s inhabitants subjected themselves to effectively sets the player’s mindset that the survival of Earth’s civilization as we know it will still rise from the ruins of the impact.
After this impressive start though, things take an apocalyptic turn—both in the story and the technical aspect of RAGE. The game proper launched—and greeted me with psychedelic bands of white, green, and black. I got it to work by exiting Steam and restarting the game. To my consternation, I found that the game didn’t autosave after the introduction, forcing me to watch the whole sequence again. Up to this day, I still get this bug occasionally when I start a new campaign. RAGE seems to loathe PC applications running in the background. Letting other programs run while launching RAGE oftentimes causes this glitch to rear its ugly head. To say that the bug is annoying is an understatement; if there’s ever a thing that totally breaks the immersion, it’s a glitch that forces players to watch a game’s introduction 1-3 times before letting the thing run.
Killburst pistol ammo is good for mutants who have a penchant of going up close to eat fistfuls of lead.





Labels: Retail Games Reviews
Posted by Ildamos at 7:59 PM 0 comments
[Updated Dec 23, 2011]
I first heard of Warhammer 40,000: Space Marine in some video game forum that I can’t remember. My first reaction to the news was: “Relic Entertainment is moving away from its highly successful RTS line? It’s a hoax!” And for a time I did think it was. The Dawn of War series is a successful PC strategy product line. Its games have pulled off what dozens of Warhammer 40,000 games before failed to do—draw in legions of fans and newcomers alike. For Relic Entertainment to wander off from this unprecedented trend was, for me, an odd decision.
Fast forward a couple or so years later, and I just finished Warhammer 40,000: Space Marine on the Normal and Hard difficulty levels. In both playthroughs, I had to grudgingly admit that Relic Entertainment did pour in an awesome amount of effort to bringing the “hoax” to life. It is a solid game in more ways than one. However, Warhammer 40,000: Space Marine does have its flaws. This Warhammer 40,000: Space Marine review, made by a fan, discusses the pros and cons of the game. More than a review, this article also discusses what Relic Entertainment should have done to more fully immerse Space Marine players into the Warhammer 40K game universe.
Half a league, half a league onward! And into an outpost held by a solid wall of Imperial Guardsmen scurried the orks and squigs.Labels: Retail Games Reviews
Posted by Ildamos at 11:27 PM 0 comments