Thursday, January 29, 2015

The Pros and Cons of Continued Development of Early Access Games

So someone complained on the Folk Tale Steam forums:

"This was the first Early Access I brought, I actually didn't realise it was early access, I just liked the sound of it and clicked straight to pay (I will never make that mistake again). Anyway almost 2 years on, its still not ready, is this usual?

After realising it was early access I wasnt too concerned because I assumed there would be a few months max before it was finished, surely these things are regulated right, how foolish I was?!" [sic]

Photo credit:
Click read more to see my reply.

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Why Dwarf Fortress for Me Is Still One of the Best Games Even Up to This Very Day

So I found this comic strip, which details a battle between dwarven and elven armies---and a big @$$ dragon:

Art by Tim Denee. Taken from:

In all probability the above happened during one of Tim Denee's playthroughs. Why am I convinced that is so? More fantastical things have happened. Check out the guy's story about the near-demise of Bronzemurder, another of his fortresses:

>>>Click here to

Saturday, June 28, 2014

Re: GamesRadar's "Stop lying to yourself: Old-school gaming is not what you remember"


We might be seeing old school games through rose-tinted glasses. Photo taken from the Doom Wikia.

Yes, David Houghton has a point. Yes, I'm glad that modern games freed us from the yoke of the "find the red key to open the red door" gameplay mechanic from the days of yore. But for him to say that it's a convenient delusion for us to think that there's is a void between the past and the present; that clamoring that there is a huge gulf between old school and modern games is an exercise continually made by people who are oblivious that they've been wearing rose-tinted glasses is, in my opinion, the one that's delving into the realm of total fiction.

We do share the same sentiments in the sense that I wouldn’t touch many of the older games. Even the first Half-Life—with its multiple jumping puzzles—is largely unappealing to me now. However, to say that the lines have blurred between old school and modern games, well that’s something I’ve to disagree with. True, games have—needless to say—constantly built upon what their forebears have brought to the table and so share, in one way or another, features that can be attributed to the early forays of game developers into concocting the perfect gameplay experience. However, insofar as the trend that the Call of Duty series has started, this is where the great divide has sprung.

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Monday, June 9, 2014

OpenXcom Developer Announces That v1.0 Is "Coming Soon!"

This went under my facilities' radars: last May 6, the developer of OpenXcom announced that version 1.0 of the open-source reimplementation of Julian Gollop's phenomenal turn- and squad-based PC strategy game is coming soon.

Last May 30, the official site of the free PC mod posted a blinking teaser that reads: "Loading OpenXcom 1.0..."

Why is this news exciting and why should you care?

 Join the ranks of the X-COM and you get this awesome haircut. Sonic Boom not included.

 The whole nine yards after the jump. (Click on the line "Click here to read more...")

>>>Click here to

Sunday, June 8, 2014

The Forest (Survival Horror Sandbox Crafting PC Game) Tutorial Crafting Video Guides

[UPDATED: June 10, 2014; added crafting videos on how to craft an explosive and how to get a wooden spear.]

In addition to my Let's Play The Forest series, I've made a The Forest tutorial crafting video guide series for the survival horror sandbox crafting PC game. The videos in the playlist are mini-vids meant to provide you with information about how to craft a specific item in the game. There's no fluff; the crafting video guides are only several seconds long.


The Forest (Survival Horror Sandbox Crafting PC Game) Tutorial Crafting Guide: How to Cook:

The Forest (Survival Horror Sandbox Crafting PC Game) Tutorial Crafting Guide: How to Make a "Crafted Axe":

More The Forest crafting recipes after the jump. (Click "Click here to read more.")

>>>Click here to