This is the next best thing to a Half-Life 3 launch: ChariotDrive's excellent live action Half-Life series is now on Steam!
Nothing after the jump.
>>>Click here to read more...
This is the next best thing to a Half-Life 3 launch: ChariotDrive's excellent live action Half-Life series is now on Steam!
Nothing after the jump.
Labels: Free FPS, Freeware Games
Posted by Ildamos at 3:38 AM 0 comments
The pros and cons discussed in this Wing Commander Saga
Review:
“Following the attack on Earth, the Terran Intelligence Agency deploys a top secret, tactical search party through a previously uncharted Kilrathi jump point. A heavy carrier (name unknown for security purposes) is equipped with self sustaining recycling systems, mining apparatus, and a 62 person Special Operations team.” And “To date, no known communications have been received from this special mission.”).




Labels: Free FPS
Posted by Ildamos at 8:29 PM 2 comments
Back in 2002, a company named Ageia surfaced, bringing into the PC industry avant-garde hardware designed to offload physics calculations from the CPU. The hardware, a dedicated physics card (much like a separate sound card, only this one calculated physics, not audio) didn’t do so well, considering that enhanced physics didn’t produce game altering changes back in the early part of the decade. In 2008, Nvidia acquired Ageia, fusing the innovative physics technology with their video cards. Ageia might not have survived the decade, but their legacy, the hardware and the middleware PhysX, continues to live on in several games.
One of these is Warmonger: Downtown Destruction, a game developed by NetDevil. Now released as a downloadable free PC FPS game, Warmonger was made to fully integrate physics-related gimmicks into its multiplayer-centric gameplay. I couldn’t find any information on how Warmonger found its way into Nvidia’s downloadable Graphics Plus Power Packs but the free PC FPS multiplayer shooter now acts as the flagship of the bunch of freebies, giving players the whole nine yards of what it feels like to have a physics-intensive game.
The full review, gameplay videos, and the download link after the jump.
In fact, the downloadable full version shooter does this so well that I feel the developers focused on this too much and ignored the other gameplay aspects. The game's features are so sparse: there are only two gameplay modes, Team Deathmatch and Capture and Hold, two modes that are so simple they don’t even need explanation.
What the free multiplayer FPS was designed to do however, it delivers in spades. The game is riddled with elements that flagrantly announce it to be a PhysX game. You turn a corner, a banner blocks your way, undulating and flapping in the breeze. You brush it aside and find yourself in an open area, cinders floating past you in a realistic manner as you run towards the sound of a firefight. You arrive at the scene and hastily take cover behind a concrete barrier as a hostile opens up with his chaingun. The concrete cover you ran from breaks apart in chunks. You take a bead, alt-fire, and launch a grenade. The thing sticks on the chaingunner. He runs towards you, in a desperate attempt to take you with him but blows apart several feet away, chunks of meat flying in all directions. These little things thoroughly immerse you in the urban-themed arenas of this free PC first-person shooter.
The game’s audio too, which by the way, supports surround sound systems, is impressive; the weapons are a joy to shoot.
There are only three weapons in the game: the aforementioned assault rifle that can also launch grenades, a rocket launcher, and a chaingun that has the mother of all recoils. The chaingun requires you to activate a force field that stabilizes the thing. Encased in a force field, a player is all but invincible to all attacks except rockets and grenades. The catch though is that the force field takes about two seconds to fully come up, making the weapon a support armament; the assault rifle, with its accuracy and no-frills approach, is simply better. The rocket launcher? Without tanks and other heavies in this FPS game, this weapon is next to useless. I don’t even know why it’s in the game except to blow up barriers and show off the Unreal 3 engine’s PhysX capabilities.
Yes, it is powered by the Unreal 3 engine.
As such, it is easily one of the most gorgeous free PC multiplayer shooters. Everything in the game screams modernity. Physics doodads aside, the shaders of the game are impressive. Textures are convincing, shadows play around walls, the lighting---coupled with the game’s art design---really delivers.
Despite its technological prowess however, Warmonger is a failure in two fronts. One of these (the other being its anemic gameplay features) is its multiplayer aspect. There is no one playing. There are mediocre freeware games out there that have robust player bases but not this one. This can be attributed to the fact that the game forces players to utilize GameSpy’s Comrade matchmaking system to find online matches online. Either that, or you have to know the IP address of the server you want to join and type it in the field the game provides when you click on the “Join Server” choice. Now there is NOTHING wrong with Comrade, but the designers’ choice not to implement a native matchmaking system really pulls this free PC game down.
2.13 GHz dual core processor with 2 MB L2 Cache
2 GB RAM
1.8 GB hard disk space
Nvidia 7900 graphics card or equivalent
PhysX capable hardware, i.e. Nvidia GeForce 8 series or better or Nvidia 100 series
Windows XP/Windows Vista
Labels: Free FPS, Freeware Games
Posted by Ildamos at 9:56 AM 0 comments
[Note: Full Spectrum Warrior is not a first-person shooter. However, instead of making a new category for third-person shooter games, I decided to incorporate this into my "Free PC FPS" category.]
Labels: Free FPS, Freeware Games
Posted by Ildamos at 12:58 AM 0 comments
So you've just gone home from the office and all these numbers are swirling in your cranium. Cranium. Yes, to de-stress you want to bash some heads in. You can't do that to your neighbors --- the cops will get you. A game. Yes you want a game. One that involves simple mindless shooting and none of the banal complexities that games nowadays tend to force on their players. A flash game perhaps? You click the Mozilla Firefox ico---wait.
I've got something better.
It has got all the gore you want, the simple mindlessness of the catharsis that you crave for, all in one adrenaline-pumping package that recalls back the days of arcade yore. Layer this with advanced graphics effects like specular, lightmaps, dynamic shadows, muzzle flashes, and advanced shaders and you've got one hell of a zombie shooter.
Labels: Free FPS, Freeware Games
Posted by Ildamos at 11:41 PM 0 comments
The Suffering is a third-person horror shooter game from developer Midway Games, the maker of the Mortal Kombat series. In the game, you play as Torque, a man incarcerated for the massacre of his entire family. In an innovative gameplay scheme that uses the much-overused plot device amnesia, the player has direct control of how much truth lies in this allegation.
Labels: Free FPS, Freeware Games
Posted by Ildamos at 4:17 PM 1 comments
(It was late when I made this; might update it tomorrow afternoon.)
"Do not run! We are your friends!" so the goblin sappers of Warcraft 3: The Frozen Throne are fond of quoting. While millions of gamers may be reminded of Blizzard's diminutive green imps everytime they hear this quote, nothing resembles Mars Attacks! more than Alien Arena. This downloadable full version free FPS PC multiplayer shooter game from developer COR Entertainment has taken Quake 2-style gameplay and fused it with a 1950s alien invasion design theme that warps players back into the years of yore.
The review of this 1950s-themed downloadable full version free FPS PC multiplayer shooter game (plus a video of me against "Hard" difficulty bots!) after the jump.
Jolly, fragile-looking devils with MASSIVE guns
Right from the get-go when you fire up the game and see teammates and opponents alike in bubble helmets and goofy martian skins, you'll know that this game tries hard to have a retro sci-fi feel.
And it succeeds. Brilliantly.
From Martian Enforcers to rusty, one-eyed cyborgs, Alien Arena has all the trappings of a 1950s alien invasion film. Cylindrical bodies; segmented, tubular metallic arms; bulbous helmets --- the design at first might strike you as uninspired but after a few minutes of gaming, you'll realize that the graphical aspect of the game is intentional---and considering that all shooter games nowadays are going in the opposite direction of the timeline design-wise---brings a breath of fresh air that reeks of ingenuity.
Pew! Pew! Pew!
From the high-pitched whine of death rays (yes! green ones!), the otherwordly pew-pew of the default Blaster to the electric crackle of the Violator (the game's lethal, close-range weapon), the game's audio effectively captures what film directors of the 50s thought martian energy weapons should sound like. And while Alien Arena might be full of the pew-pews of that decade, it pulls out all the stops when it comes to the powerhouse armaments. When you hear the SKRAAKT! of the Chain Gun's alt fire or the guttural rumblings of the Flamer, you know you're holding a bad a$$ something of alien manufacture that should be bound to numerical keys above five.
But what's really satisfying to fire is Alien Arena's Vaporizer (no, it's of martian make; it's not Nick's invention). That weapon is pure evil. Compared to it, Doom 3's BFG is ghey. When you fire it, for a full second, it gives out a keen wail as its electronics charges the thing --- and then it punches out a bar of blinding blue light that totally dismembers, destroys, and disintegrates anything it lances through. It's like you have a mini-Son Goku or Lews Therin Telamon in there throwing kamehamehas and balefire.
Wait. Did I tell you my Logitech sub-woofer goes postal when I fire that thing?
It does.
Audio and graphics --- no other downloadable full version free FPS PC multiplayer shooter game has a visual and aural design cohesion that's so seamlessly tight as to give it an atmosphere so tangible and immersive as Alien Arena. Throw in Quake-style gameplay and you know you can't go wrong trying this one out.
Labels: Free FPS, Freeware Games
Posted by Ildamos at 11:45 PM 0 comments
This PC multiplayer shooter game still is not free YET but this downloadable full free FPS PC shooter game WILL BE released as freeware on the 25th anniversary of the franchise. Either that, or some company's going to lose face big time for reneging on their announcement...
[EDIT: The game is now officially freeware. Check out THIS POST.]
(Links to the official sites---the founder and the publisher's--- of the downloadable full free FPS PC shooter game are found after the jump.)
-----------------------------------------
The enemy was coming, climbing the hill that separated us at a ground-eating pace. The computer identified his BattleMech as an Owens, and by his energy emissions, it was---in all probability---carrying a couple of Medium Lasers and Long-Range Missile modular launcher pods. I moved my 'Mech deeper into the grove that I had chosen as my screen.
I knew the stand of trees could not hide me; his electronics was as good as mine and, judging from his purposeful stride, my presence had already lighted up his electronics.
He topped the hill.
I fired my LRMs while quickly maneuvering for a clear shot with my lasers. My 'Mech jerked as two salvos of smoke-trailing destruction kicked from my launchers, streaking towards the lone silhouette standing on top of the promontory. The angry swarm wove around the intervening vegetation, steel locusts hungry for ferro fibrous-covered fodder.
He automatically took evasive action, his LAM system furiously providing point defense---THERE! I grabbed the clear shot, and three shafts of coherent light stabbed out, daggers of energy that slivered and melted reactive and reflective armor…
Welcome to the world of MechWarrior, where soldiers strap into ambulatory weapons delivery systems known as BattleMechs.
Based from FASA's pen-and-paper tabletop strategy Battletech game franchise, MechWarrior focuses more on the men and women who pilot the juggernauts of destruction that walk the 30th century.
In both the multiplayer shooter PC game and pen-and-paper versions, the franchise had players tweaking their engines of destruction, replacing modular weapon systems with ones of their liking. This freedom of modifying existing 'Mech builds (within specified weight limit restrictions), held great appeal and the franchise was wildly successful in its heyday.
However, in January 2001, the company closed. What seems surprising (and painful to BattleTech fanatics) is that the company didn't fold due to financial reasons. The founders closed down the company as they felt the pen-and-paper industry was going downhill. Microsoft and Activision still continued to make games a few years after that but FASA ceased the production of BattleTech boxed sets.
In December 2007, however, one of its founders, Jordan Weisman, announced that his venture, Smith & Tinker, was resurrecting the MechWarrior franchise. On July 9, the company's site announced that they will be releasing the multiplayer PC shooter MechWarrior 4---and all its expansions---for free.
Curious, I've downloaded the demo version of MechWarrior 4: Mercenaries and gave the PC FPS game a go. For its time, the free FPS offers superb graphics and an insane amount of customization. In it, players can swap weapons systems, add in different systems (point defense, jumpjets---yes, Justin! Jumpjets!---IFF jammers, etc), and choose types of armor and engines, to name a few of the plethora of tweaks available.
It might seem a minor thing compared to the whole picture, but I really like this game's audio effects for the laser weapons of the 'Mechs --- every time I fire a Large Laser, I can almost feel the very air being seared as those powerful beams of light lance out.
Labels: Free FPS, Freeware Games, Multiplayer Shooters, Writings
Posted by Ildamos at 8:49 AM 0 comments
Not the type who reads "long-winded" reviews? Click the link at the bottom to see the full review where a gameplay video of the downloadable PC free FPS multiplayer shooter is shown. A link to more free full downloadable PC free FPS multiplayer shooters can also be found below.
Released a year after Far Cry and Doom 3---two PC first-person multiplayer shooter games that upped the bar in graphics standard---Area 51 didn't garner a solid following of full game FPS fans and faded gradually out of the limelight almost immediately after its release. Recently though (after Midway folded?) Area 51 has stormed its way into the freeware arena, stomping its full game free fps shooter game brethren. Touting Midway-backed production values, the game---which garnered only average reviews from reputable gaming sites like GameSpot and IGN---now stands as one of the must-downloads in the downloadable freeware scene.
See the in-depth review---complete with screenshots and the download link---after the jump.
Area 51 is a sci-fi PC first-person shooter that is reminiscent of the Half-life series. As specialist Ethan Cole, you get to go inside the Groom Lake facility where---yes, you guessed it---something has gone terribly wrong. A virus has spread inside the facility, infecting its personnel. While in the beginning the base is under military control, things slowly start going south as you blaze your way through the game's levels. By the time you finish its first half, all your companions will have died.
While in itself the game's hackneyed story can't hope to captivate its players, Area 51 does provide PC FPS fans with a cathartic experience delivered by a decent game engine.
Despite being trumped by Crytek and id Software's games, for a 2005 release, the engine is more than capable, rendering light sources convincingly, bathing in-game objects with bloom effects. It also has no trouble rendering firefights with multiple adversaries; these play out smoothly, exhibiting consistent framerates.
The game initially pits you and the HAZMAT team that you belong to against hordes of infected AREA 51 personnel. Sadly, the developers didn’t quite get the cathartic, frenetic feel of popular horde games like Doom 2 and Serious Sam. This can be attributed to the fact that despite Area 51’s superb audio---glass shatters convincingly and you can almost feel the recoil of the guns---infected react to injury in a very anemic manner. Even if hit by multiple bullets, they don't even scream until before the moment they croak, making shooting them as exciting as shooting moving pieces of cardboard. This comes as a disappointment given that the first part of the game is chock-full of these creatures.
Without spoiling anything too much, the game does pick up in the second half. You become infected and gain the ability to mutate temporarily into a long-taloned, thick-skinned monstrosity that soon enough gains two more abilities:
• Parasite - enables you to shoot tentacled flying things that seek out and latch on to the nearest enemy, leeching health and giving it to you (how they do that I have no idea) and
• Contagion - lets you shoot a stream of bacteria/pheromones/whatever at an enemy, making them go postal. Enemies in this state will attack whoever is nearest. The infection then kills the afflicted after a short period.
The game also introduces a new type of enemy ----- spec ops soldiers. These baddies are as smart as the infected are dumb. While not exhibiting an AI as smart as of FEAR, they do take cover and lob grenades. They also take cover behind crates though I think the programmers have defined “safe zones” for Area 51’s AI. When they come near one of these (crates, alcoves, etc), they immediately make a beeline towards the zones come hell or high water. Though they use these self-preservation tactics consistently, they don’t know how to flank and more often than not rush headlong into your fire while their comrades provide suppressive fire. Again, the behavior isn’t FEAR but it does the job fairly well, pitting players against competent enemies.
One ax to grind against this game however, is the poor implementation of several features, namely its dual-wield system, grenade “inventory,” and how you access the in-game documents you input into a mini-computer that is attached to your character’s wrist. (Yes, it’s like Q collaborated with Vulcans to invent a tricorder-disguised-as-a-wrist-watch thingamajig.) I believe that all video games play on the concept that the player is in control. It’s with the aforementioned things that Area 51 fails.
The game lets you dual-wield assault rifles. While this is cool, aiming is hard. In the early stages of the game (when the sniper rifle isn’t available yet) this forced me to use a pistol in long-range firefights. An option to drop the second rifle when the situation calls for it would have been nice as it would have given the player greater tactical control over firefights.
The grenade inventory system fails --- big time. The game lets you use two types of grenades: the usual one and this alien-spawned Jelly Bean of Death that explodes on contact, bounces wildly once, creates a black hole, and then explodes a second time. Needless to say, the second is very powerful and is best reserved for very hard gun battles. Unfortunately, saving up on this JB grenades is an option not available to you. They “stack” on top of your regular grenades with no way to toggle between regular and alien grenades ala Halo. Again, this deprives the player of a greater tactical control.
Lastly, the in-game documents that you can gather throughout the game provide the player glimpses of the life of the scientists in the Groom Lake facility. They also bolster the conspiracy theory behind crop circles and various epidemics that have ravaged our planet. These are meant to improve the immersive atmosphere as the player runs through the previously sterile halls of the science facility. Or they would have, if the designers of the game decided that the player can only read them if the exits the singleplayer campaign and accesses them through the game’s main menu. How they reached that decision is utterly beyond me.
All these however, are minor annoyances if compared to the mix of cathartic audio, fierce firefights, and immersive environments that is Area 51.
And hey, it’s free.
>>>Download the full free FPS game from here
>>>See more downloadable free PC FPS multiplayer shooters HERE
>>>(Warning: spoilers!!) Do you want to see the entire Area 51 Secret Files series?
>>>See freeware strategy games HERE
Labels: Free FPS, Freeware Games
Posted by Ildamos at 9:02 PM 0 comments
So with a whole sack of salt I downloaded this 9Mb freeware shooter game called Star Wraith: Shadow of Orion...
...and had my skepticism blown to smithereens by pulse lasers.
At 9Mb, I didn't expect much from this freeware full shooter sim game. When I installed it and listened to the minutes-long tutorial though, I realized there and then that this little baby has more than just flash from starship drives and space pewpew prevalent in wannabe games that just coat themselves with eye candy and throw everything else outside the nearest warpgate. Free full shooter sim game Star Wraith: Shadows of Orion has (nearly?) all the complexity that serious space sim fans crave for.
This game has controls for making your space fighter strafe, spin left and right, give orders to squadmates, allocate power to your shields and weapon systems, activate jumpjets, and drop electronic countermeasures at incoming missiles. Panels also let you see your current target and your squadmates' shields. You can also cycle through targets, making your missiles track targets of opportunity.
What with the dearth of space sim game nowadays, this free full shooter sim game should more than satisfy Wing Commander and Freelancer fans out there.
Download this free full shooter sim game from HERE.
The official site of Starwraith 3D Games can be found HERE.
>>> Other freeware shooters
Labels: Free FPS, Freeware Games, Multiplayer Shooters
Posted by Ildamos at 6:53 AM 0 comments
So I downloaded the Halo demo...
Well, being a demo, it's not really a freeware multiplayer shooter but it does the job. It contains the "Silent Cartographer" level and Halo's multiplayer shooter component.
I played around for a bit and yes, it IS Halo. I was expecting some eye-candy cuts here and there but for all purposes, it IS the game. And while those who have never played Halo before will definitely want to get the full version asap (it IS Halo THE game after all), the multiplayer shooter component is definitely a keeper for those who have yet to purchase the award-winning game. (There were some connection glitches but I think it's my damned Wi-Fi.)
The report page doesn't display scores but heck, I had fun:
Labels: Free FPS, Freeware Games, Multiplayer Shooters
Posted by Ildamos at 7:30 PM 0 comments
That got your attention.
Whoa, what's with this week? I just made an article about the free FPS multiplayer shooter Starsiege: Tribes and now, out pops this news that some fans just made a patch for Tribes 2 that makes it playable even without the game's original master servers.
That's right fellas, one of the most unique PC first-person shooter games is now a free FPS multiplayer shooter. (The link to the free game is found below.)
Labels: Free FPS, Freeware Games, Multiplayer Shooters, PC Gaming News
Posted by Ildamos at 11:35 AM 4 comments
The curse of the video game industry: create PC first-person shooter games that are too easy to pick up and they get dismissed as generic. Create PC first-person shooter games that require dedicated teamwork as to create kinds of gameplay that are complex and unique and the developers may have cult classics on their hands --- ones that will be easily forgotten except by their hardcore followers on the day a next-gen PC first-person shooter game comes along.
One such example is Starsiege: Tribes. Featuring a multiplayer shooter gameplay with jetpacks and almost no hitscan weapons, Tribes created the ultimate clay shooting game.
Heh. Boring? Definitely not.
Here, all of the players are the clay discs and you are armed with weapons that shoot --- if compared to bullets --- relatively slow-moving projectiles. You have to anticipate where your enemy is headed and shoot where you think he's swooping in (this is called "leading").
Wait there's more.
Virtually a mobile artillery platform, a Tribesman encased in heavy armor scans the skies for incoming enemies.
Sniping at two enemies. Here, you can't hide as the game clearly marks each player with red and green arrows. It's all about the jetpacking and the leading.
A scout jetpacks towards her base while an ally stands guard at the entrance --- no one must infiltrate the base to wreak havoc on its electronics!Labels: Free FPS, Multiplayer Shooters, PC Gaming News
Posted by Ildamos at 3:30 PM 0 comments