Yes, David Houghton has a point. Yes, I'm glad that modern games freed us from the yoke of the "find the red key to open the red door" gameplay mechanic from the days of yore. But for him to say that it's a convenient delusion for us to think that there's is a void between the past and the present; that clamoring that there is a huge gulf between old school and modern games is an exercise continually made by people who are oblivious that they've been wearing rose-tinted glasses is, in my opinion, the one that's delving into the realm of total fiction.
We do share the same sentiments in the sense that I wouldn’t touch many of the older games. Even the first Half-Life—with its multiple jumping puzzles—is largely unappealing to me now. However, to say that the lines have blurred between old school and modern games, well that’s something I’ve to disagree with. True, games have—needless to say—constantly built upon what their forebears have brought to the table and so share, in one way or another, features that can be attributed to the early forays of game developers into concocting the perfect gameplay experience. However, insofar as the trend that the Call of Duty series has started, this is where the great divide has sprung.
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