Monday, July 24, 2017

Hearthstone Crash: Application Unable to Start Correctly (0xc0000005) – POSSIBLE Fix

This is a POSSIBLE fix for the "Application Unable to Start Correctly (0xc0000005)" Hearthstone bug crash.




Nothing after the jump.


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League of Legends Old Season 2 (Season 1?) Mini-Clips

So I was sifting through my old League of Legends videos and I found several Season 1 or so clips. Today, we are going to take a minute-long trip down memory lane. Enjoy the mini-vids!





Nothing after the jump.


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How to Cancel Your EA Origin Access Subscription on the PC

Here's a guide I made on how to cancel your EA Origin Access subscription on the PC. The video also segues into a section that answers the question: "Will I still be able to play EA Origin trials and Origin Access Vault games?"






Nothing after the jump.


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Friday, May 12, 2017

Get Dungeons 2, a Resource Management God Game RPG, Free from Humble Bundle!

Only 1 day, 8 hours left in the promo. (As of this writing it's May 12, 4:52 p.m. GMT +8.)

Without any more preamble, here's the video containing the simple instructions on how to get the game:



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Monday, November 9, 2015

Avernum: Escape from the Pit Review

It is no secret that the video gaming industry has a love affair with technology. Back when the first 3D games came out, video games were just all about movement. Flight sims—particularly those with six degrees of freedom games like the Descent series—flourished. Sure, there were games that broke the mold (one of which is the forebear to the Avernum series) but most of these only got a cult following and largely took the backseat. In 1998, Valve’s seminal game, Half-Life, happened. Suddenly, flight sims vanished and the industry jumped into the first-person shooter bandwagon. Fast forward to the second half of the first decade of the 2000s and on-rails shooter focusing on powerful action sequences elevated the FPS industry to new heights. And QTEs. Lots of QTEs.

It was this predictable sine wave of trends that killed my fascination for triple A productions. Companies started getting into projects that were considered to be financially safe—you cannot imagine the number of Call of Duty clones that popped into existence like drab-hued mushrooms after a stormy night. There was no experimentation and aside from the drive to ramp up visual fidelity, no pushing of the envelope. Things started feeling to be run-of-the-mill affairs, cookie cutter products that rolled out the digital assembly lines like virtual minions of doom that conquered the world.

It was a breath of fresh air then that back in 2009 or so, a friend of mine told me about Spiderweb Software and their Avernum series. Intrigued, I pored over their site. Sure enough, the isometric view and the hand drawn sprites intrigued me to no end. For some reason though, I didn’t buy a single one. Which was just as well as recently, the first game in the series floated on my radar as a remake. I figured that with the new engine and revamped graphics it was a good time to jump into what Spiderweb Software was offering.


Avernum-Escape-Pit-Review-RPG-Strategy-Turn-Based-Isometric-2D-Classic-Retro

I never regretted the decision.

Avernum: Escape from the Pit is a turn-based, isometric, role-playing game that may not have impressive visuals but stands up on its own—and then some—on its other aspects.


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