A month ago I posted about the imminent release of Wing Commander Saga, a free PC full version space simulator. I've been playing it for several weeks now and while I've gotten the hang of the game, others new to the series and/or the genre might find the numerous controls daunting. I've made up a guide on what I think to be the core Wing Commander controls and hotkeys. If you want to have an easier time with the game memorize and utilize the list found in this article.
The list of important Wing Commander Saga controls and hotkeys after the jump.
>>>Flabbergasted on how to access the Wing Commander tutorial? Click HERE
Alt-M – Toggles auto-match speed on and off. Useful for:
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Tuesday, April 24, 2012
Important Wing Commander Saga Controls and Hotkeys
The core controls of this freeware PC space sim that you should keep in mind:
A – Holding down this key increases your speed rapidly until
it reaches maximum. Useful for:
Z - Holding down this key decreases your speed rapidly until
you come to a full stop. Useful for:
Y – Tags whatever is in your reticule as your current
target. (Note: This only works for fighters and ships; you can’t use Y in
targeting a ship’s subsystems like turrets and engines. For that you need to
push “V.” You can still, of course, fire away at subsystems so long as they’re
in your reticule.)
Tab - Holding down this key activates your afterburner.
Useful for:
(Note: holding down Tab, pressing the “Glide” button, then letting go of the
Tab key lets you hold afterburner mode without burning fuel reserves. See
“Alt-G”, below.)
X – launch countermeasures, decoys that draw confuse and
draw off enemy missiles from you.
Alt-G – Glide; lets you stay in your current vector even
when you turn. (It’s like you’ve converted yourself into a tank—the treads
still take in the direction where you want to go even if your cannon is pointed
in a direction that’s different from your current heading.) And yes, “lets you
stay in your current vector” means exactly that; even your speed is conserved.
This means that using Glide in tandem with your afterburners lets you maintain
that speed and direction even if you turn in another direction (See “Tab”,
above.) IMPORTANT: Only the Excalibur and the Arrow can Glide.
M – Match speed with the current target. Useful for:
H – Targets the nearest enemy fighter craft (even if it’s
not in your line of sight)
B – Targets the nearest enemy bomber or missile. VERY useful
in escort missions.
Insert, Home, and Page Up – Pushing the individual keys
incrementally increases Guns, Shields, and Engines respectively at the cost of
the other two. For example, if you continually push Insert, your Guns meter
will rise while your Shields and Engines will decrease. Adjust the levels
according to the situation: going up against light fighters? Increase guns and
shields. Getting pummeled? Increase shields. Going up against a capital ship?
Increase guns and shields (with a higher priority to shields).
Alt-D – Equalizes Gun, Shield, and Engine levels
Q – Equalizes shields. All craft have six separate shields.
If you find a bogey has successfully positioned himself on your six and has
worn down your rear shield to zero, pressing Q redistributes your craft’s
overall shield energy to all its areas. You might get weaker front and side shields
temporarily but at least you’ll have shield power restored to the area that has
been rendered vulnerable.
Tip: If you’re not playing multiplayer (I’ve never checked
it out), bear in mind that the buttons, 1,2, 3, and 4 are available. You can
bind some of the ones mentioned above to these. Myself, I bound the following
to:
Barrel Roll left and right: 1 and 2
Glide: 3
Labels: Tutorials/Walkthroughs - Freeware Strategy Games
Posted by Ildamos at 6:48 PM
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2 comments:
Thanks for the quick guide on hot keys, i've found it most useful.
My pleasure!
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