Some dude made a poem in honor of the now defunct Dynamix, the creator of two of the most unique first person shooter games of all time, Starsiege: Tribes and its sequel, Tribes 2. I've made articles about the series and the latest, "Downloadable Free PC FPS Multiplayer Shooter: TribesNext - Full Game Tribes 2"can be found HERE.
The poem:
When November died in ninety-eight I went dancing in the rain And if you came to waltz with me You'd never be the same
The clouds above were dull and grey But we were bloodied red As eagles we flew above the hills Swooping o'er the walking dead
On grassy hills hollow armor's strewn Where the tired could no longer fly So many came, so many slew So many paused to die
Ten years have passed and still we war For pride and honor alone Now ground down to a steely corps Time's attrition gnaws our bones
The battle's rage is all but spent Our soldiers worn and weary Yet rally round the banner men And remember days less dreary
When November died in ninety-eight And we went dancing in the rain And all who came to soar with me Would never be the same
- 'Nikolai' In Honor of Dynamix
The reference to "November ninety-eight" is what strikes me; that's the release date of the original Tribes, the game that started it all.
Last week, I made an article about TechSpot's Top Software to Install After a Windows OS Installation. In it, there were references to several malware cleaners and spyware checkers. One of them, Malwarebytes' Anti-Malware, was a freeware spyware removal tool that I had ignored for several months as strangely enough, the users in the forums I frequent (Tweakguides' , Guru3d's, and Tech-PC's), didn't even mention this sleeper (as far as my radar was concerned) spyware checker.
Techspot's article though, spoke strongly about this freeware spyware removal tool in such a positive light that today, I downloaded it. The download weighed in at a light 2.1Mb and the installation, like so many application software nowadays, was a breeze.
As has been mentioned, this anti spyware protection software is free. However, for $24.95, users can buy the full version.
The good news for us gamers is that buying the Malwarebytes' Anti-Malware full version is very much unnecessary and even --- if you're already using a dependable malware cleaner --- not advisable; buying the full version unlocks the spyware checker's realtime protection and scheduled updating and scanning, something we gamers do not need. What with my computer already under the protection of several freeware spyware removal tools, I only need another passive spyware checker; Malwarebytes' Anti-Malware in its freeware malware cleaner form is already fine enough for me.
While its graphical user interface is quite utilitarian,
Yes, it is.
Techspot's comment about it being "received well universally and stamped numerous times with an “Editor’s Pick” on tech sites" certainly speaks about its dependability that has been masked by its simplicity in the GUI design department.
Whoa, what's with this week? I just made an article about the free FPS multiplayer shooter Starsiege: Tribes and now, out pops this news that some fans just made a patch for Tribes 2 that makes it playable even without the game's original master servers.
That's right fellas, one of the most unique PC first-person shooter games is now a free FPS multiplayer shooter. (The link to the free game is found below.)
310 players online (12:40pm, GMT +8). Not bad for a downloadable free PC FPS multiplayer shooter.
While the premise of the entire Tribes series borders on the ridiculous (Why on earth will you outfit your troops with sets of power armor that no doubt will gobble massive amounts of resources and then send them up to the skies where they can easily be picked off by enemy fire? Also, why did a civilization come up with the idea that guns with slow-moving projectiles are more efficient?), it makes up for gameplay that's so unique as it introduced a vertical element to the PC FPS genre. The series is the Homeworld of PC first-person shooter games.
How is this free FPS multiplayer shooter fun you ask? See the video below:
Uploaded by mrwynd. Video made by a member of Team Vanguard. Shows vehicular combat and mid-air kills.
Tribes 2 introduces more vehicles and larger maps. It's also --- like its predecessor, Starsiege: Tribes --- predominantly a team-based capture-the-flag multiplayer shooter; opposing teams protect their flag while trying to get the enemies'. Think of it as a game like soccer. However, here, there are two "soccer balls" (the flags), no goals, and to score, you must have your "ball" in your base and touch it with your enemies' "ball."
WTH. That came out sounding wrong.
Anyway, it's not easy as you think as getting the enemies' "ball" entails that you have to rush headlong into the other "soccer players" who are guarding their "ball." And ohboy, are they are armed. The majority of them will be armed with spinfusors --- guns that shoot discs of such explosive power that if one hits you, it's gonna rip your power armor to shreds and blow you to kingdom come.
Here's a video explaining the basic premise of the downloadable free PC FPS multiplayer shooter. (A capper's role is to get the enemies' flag. They usually don light armor.)
A video explaining the gameplay of Tribes 2. T2Darlantan, the uploader, does an excellent commentary on how the game is played and the strategies a team comes up with to try to win a match.
A TribesNext video, showing the current state of the game. Nothing has been changed of course. It still is Tribes 2.
Links:
A Newbie's Guide - forum post detailing the various ships, base assets, and weapons available in the downloadable free PC FPS multiplayer shooter. Also contains definitions of common Tribes 2 jargon. Installation Screenshot Walkthrough - forum post detailing how to install the downloadable free PC FPS multiplayer shooter.
"So long as the enemies of the Emperor still draw breath, there can be no peace."
So goes one of the lines Captain Gabriel Angelos utters whenever you click him in the real-time strategy PC game Warhammer 40,000: Dawn of War. Indeed, the fictional universe the Warhammer PC game is set in is steeped in never-ending wars as humans, orks, Eldars (space elves), Tau (a conglomerate of alien races that work together "for the greater good"), Tyranids (think Starcraft's Zerg though these guys were the first, having been conceptualized in the '80s if I'm not mistaken), and Necrons tear at each other's fronts. Add in counterpart races like the Chaos Space Marines (think evil humans) and Dark Eldar (you guessed it, evil space elves lol!), and you've got an awesome and dark free-for-all that has storylines rooted in more than a decade's worth of brainstorming from the guys at Games Workshop, the company responsible for conceptualizing the renowned tabletop strategy game Warhammer 40,000, the game that the Dawn of War series of Warhammer PC games is based on.
"I get it! Superheroes and evil twins go together like peanut butter and... EVIL PEANUT BUTTER!" - Earthworm Jim
Genocidal, galaxies-spanning battles are good for THQ and Games Workshop though, as the Warhammer 40,000: Dawn of War series has pulled in a massive amount of fans from the PC gamer market and after an expansion and two stand-alone sequels, are showing no signs of reigning in the hounds of war what with their release of Warhammer 40,000: Dawn of War 2.
This new Warhammer PC game adds what fans have long been clamoring for, the voracious, nomadic Tyranids. (>>> What are the Tyranids?) It also fuses the gameplay of the well-received Company of Heroes and --- from what I've heard though I'm not sure about this --- does away with the base building RTS fans have always been accustomed to.
The first review of the Warhammer PC game Dawn of War 2 I've stumbled upon is a 2-page affair from 1Up.com. It can be found HERE.
>>>Click here to read more...
The curse of the video game industry: create PC first-person shooter games that are too easy to pick up and they get dismissed as generic. Create PC first-person shooter games that require dedicated teamwork as to create kinds of gameplay that are complex and unique and the developers may have cult classics on their hands --- ones that will be easily forgotten except by their hardcore followers on the day a next-gen PC first-person shooter game comes along.
One such example is Starsiege: Tribes. Featuring a multiplayer shooter gameplay with jetpacks and almost no hitscan weapons, Tribes created the ultimate clay shooting game.
Heh. Boring? Definitely not.
Here, all of the players are the clay discs and you are armed with weapons that shoot --- if compared to bullets --- relatively slow-moving projectiles. You have to anticipate where your enemy is headed and shoot where you think he's swooping in (this is called "leading").
Wait there's more.
Yes, there's definitely more.
The "clay disc" thing is just a metaphor. Heh. Ha. Ha. Here, you all are futuristic soldiers who are divided into three classes in each team --- Light, Medium, and Heavy. Each class has a role to follow in this team deathmatch multiplayer shooter and each has pros and cons regarding firepower, speed, and armor. You and your teammates defend a base that you can set up with turrets, mines and force fields.
These all make up for a game that, for its time, was absolutely unique. It's just disappointing that it didn't garner the kind of attention it should have gotten from the gaming community. The reason? The same one that makes it special --- it deviated too much from the usual PC first-person shooter games; it presented too high of a learning curve to new players.
Virtually a mobile artillery platform, a Tribesman encased in heavy armor scans the skies for incoming enemies.
Sniping at two enemies. Here, you can't hide as the game clearly marks each player with red and green arrows. It's all about the jetpacking and the leading.
A scout jetpacks towards her base while an ally stands guard at the entrance --- no one must infiltrate the base to wreak havoc on its electronics!
Nowadays, this freeware multiplayer shooter is being kept alive by a robust online community who maintain servers.
Two of these, MaxOGC and the official site for the Annihilation Mod, have recently released an anti-hack script. Instructions on how this can be installed can be found HERE.
Video uploaded by Phanakapan in YouTube showing Starsiege: Tribes gameplay
After several weeks, the owner of Tweakguides has finally released his "Hardware Confusion 2009" article, which discusses the "set of guidelines and considerations" the author follows everytime he does a computer CPU upgrades.
Actually, the "computer CPU upgrade" in the title is a misnomer. I intentionally placed it there as, strangely, a lot of people erroneously consider the entire ivory/black rectangular things as "CPUs." The article is very much comprehensive, it covers all the aspects of his computer system that were up for upgrading --- memory, CPU, video card, motherboard, and yes, even the power supply unit.
The finished computer system after the upgrade is powered by a Core i7 CPU, Intel's latest family of central processing units.
Part of the article as it appears in Tweakguides
If you've ever asked the question "How do I upgrade my PC?" this article is a must-read.
Well this post is not about freeware strategy games but of Marie Digby's rendition of Jordin Spark's "No Air." I found it more moving than the original video - her facial expressions fit the song more. The whole performance evokes a deluge of good and bad memories of close friends --- a night at the beach with a gaggle of kids as I lit a bonfire and exchanged horror stories with a pretty neighbor, how me and a classmate made the XU library's loud study area restricted (yes, before we parted ways, anybody could just use the area without asking permission from the librarians. Sorry budding couples! :P), some Cebuana and me treading water with an inner tube one magical summer all those years ago, me mulling over a courtship gone bad over sessions of Starcraft in my uncle's short-lived cafe (back when the whole city still didn't know about the game), my wife and I hugging each other all those years ago when she was still in her teenage years, sharing tears because we thought she'd transfer to some far away province. Even though they were peppered with bad times, those were good years. :P
Techspot released an article about what they deem to be the top software to install after a Windows OS installation. I'm quite interested in articles like this one as I usually compare what they recommend with what I favor (See the link at the end of this article).
This article recommends two of what I use --- Avast! and Spybot Search & Destroy, two freeware anti-malware that are recommended by a plethora of sites and several of my techie friends.
What surprised me with this article, however, is that it recommends Malwarebytes’ Anti-Malware, a freeware anti-malware* I erroneously thought to be sub-standard as it wasn't enjoying popularity with the forums I check out. Coincidentally, it was recommended by my late cousin (who just died last January 21). I ignored his advice though even though he said that it did remove one pesky malware that A-Squared wasn't able to excise at that time.
(I am sorry Brent. My bad.)
It's also worth noting that TechSpot lauds the freeware anti-malware by saying: "It has been received well universally and stamped numerous times with an “Editor’s Pick” on tech sites, and we’re here to do it again."
Hunters, Grunts, Plasma Rifles, Banshees, Ghosts, Spartans, Warthogs, and yes, even Type-47 Ultra Heavy Assault Platforms!
Another birthday gift that had gone unnoticed.
Last February 5, Gamespot uploaded a Halo Wars demo trailer and while it's not for the PC, given that it's a real-time strategy game, I'm hoping Microsoft will port the RTS to the PC in the coming years. (Though who's gonna port it is going to be THE question, given that Ensemble Studios is closing shop after the release of this real-time strategy game that's steeped in the well-known Halo universe.)
Enjoy:
"He's everywhere!!" - Covenant Grunt
I'm sure a lot have seen this but nonetheless, here's the first trailer:
F.E.A.R. 2: Project Origin is now out and reviews of the PC FPS have been popping out like mushrooms after a rainy day. The sequel to one of the best PC FPS games of all time, F.E.A.R. 2: Project Origin has a tough forebear to measure up against. Indeed, as the F.E.A.R. 2: Project Origin reviews show, in some aspects, the PC FPS sequel does flounder in certain aspects, most notably its ability to deliver scares to its players. What with three years of playing F.E.A.R. games, most of us have already grown immune to the almost routinary Alma scares. >>>Not what you're looking for? Click here for more free downloadable best PC FPS full version
Another thing these F.E.A.R. 2: Project Origin reviews point out is that this PC FPS doesn't go out of its way in term of plot development; there are no exclamations of surprise and admiration from the reviewers when they covered F.E.A.R. 2: Project Origin's plot and so it's disappointing given that the PC FPS' title is "Project Origin." To its credit though, IGN does say that "many of the questions that crop up do get answered this time around." Gamespot, however, balances this positive point with "...there are few enigmas to unravel. F.E.A.R. 2's story paints itself into a corner, offering very little new to players already familiar with the Project Origin referred to in the title, and nothing compelling enough to wrap newcomers into its fold." All in all, this isn't the eye-opener I was expecting.
The game does have significantly improved graphics though. The color scheme now shows more saturated colors (as I have mentioned in one of my F.E.A.R. PC FPS articles), denser particle effects, and blood and gore effects have been considerably reworked. The prequels had blood effects that looked like red smears:
while the PC FPS F.E.A.R. 2: Project Origin, shows blood that's more granulated --- everytime blood sprays out, it scatters every which way into red globules. A nice touch but a bit excessive sometimes.
Gamespot released another trailer of F.E.A.R. 2: Project Origin PC FPS. To answer the query of MrKirby, a constant reader of this site, I'm posting this video as it explains why F.E.A.R. 2: Project Origin, a PC FPS, is set in a desolate landscape.
One can also see the development team's shift to more saturated colors in this video --- while it may jar some F.E.A.R. fans, I think the new color scheme works well. Certainly, they have also kept the old feeling of the original game (F.E.A.R. 2: Project Origin still uses the blue-green scheme that was ubiquitous in the first PC FPS game of the series) but the vivid reds and dazzling yellows in this game will give players the feeling that hey, after 3+ years, I'm finally playing a sequel and not an expansion. (Don't get me wrong though, I had a great time playing Extraction Point and Perseus Mandate.)
This is one of the best birthday gifts I've received this day: January updates from the folks developing UFO: Alien Invasion, a Quake 2 engine-powered freeware strategy game.
IMO, before one can call himself a borderline classic gamer, there are three games one should play for each of the prominent genres of PC video gaming (there are other genres of course but I stick to these three due to time constraints; managing projects and playing RPGs don't exactly mix well). These are:
Half-life (for the first-person shooter genre)
Total Annihilation (for the real-time strategy genre)
X-COM (for the turn-based strategy genre)
Certainly, there are a lot of games out there that are older and for some, better than the games I've mentioned but certainly, none have garnered the massive amount of positive reviews and legions of fans than those three games. (Other might argue that Dune is the better game than TA but I haven't heard of a Dune sequel - TA has Supreme Commander and it has legions of fans playing a freeware incarnation of it.)
UFO: AI is based on the last classic game I've mentioned and as such does have a hefty clout. And while it may be far from complete, it definitely plays well; I've actually played immersive, hours-long sessions with it some months back. I've stopped playing to wait for version v2.3 though. Hopefully, they can implement base assaults in this one.
Here are some interesting updates for January (for the full changelog, click HERE):
Many interface improvements (improved menus after missions, mail client improvements, base building fixes, unavailable aircraft menu buttons disabled and start/recall moved to icon, buy/sell menu fixes, mouse behaviour fixes, research screen fixes, equipment screen improvements, fixes to mousewheel behaviour, aircraft equipment menu improvements and firemode selection cleanup.
Fixes and performance improvements to the new pathfinding.
Geoscape fixes (destroyed UFOs now are removed properly, UFOs now also estimate location of the aircraft they are trying to intercept, fixes to incorrect UFO tracking lines, a hack for long distance estimation problems, radar overlay handling fixes, fixed occasional crash when aircraft meet, shortcut fixes and fixed automatic initial ammo addition.
Updated textures.
Campaign improvements (more gradual tech introduction, fixes to alien equipment assignment, ammo dependence fixes, more ammo added to the market, crashed UFO missions are now limited in time.
Work towards implementing alien bases (team and equipment definitions, interest category).
WARNING: This Nvidia-based video card graphic driver is not supported by Nvidia. I will also offer no technical help if something happens to your system. Install at your own risk.
Some weeks back, some anonymous reader left a comment requesting me to benchmark Dox Optimized 181.20, a third-party Nvidia graphic driver that's tweaked for laptop users. Unfortunately, I was busy at that time with my job and the benchmarking had to wait.
Now though I've finally benchmarked the video card graphic driver and the benchmark results - from a gamer's perspective are mixed: while it shows a healthy result in Nexuiz, the performance dipped in F.E.A.R. and nosedived in Lightsmark. The weak benchmark results in the last two benchmark software though are understandable, given that the Dox Optimized 181.20 is meant for laptops while the Xtreme-G video card graphic drivers are aimed at the gaming community. Still, the Dox Optimized 181.20 doesn't disappoint as it delivers clearer image quality than older Nvidia graphic drivers. Also, it is the more streamlined one judging from the small amount of startup entries it installed:
Thanks reader - whoever you are - for giving me a heads up regarding this tweaked Nvidia-based video card graphic driver.
With the deluge of freeware strategy games today that is swamping the ‘Net, gamers can only find so much quality freeware strategy games from the run-of-the-mill majority. It came as a big surprise to cave-dwelling me when I came upon the news that Command & Conquer: Tiberian Dawn has --- YEARS AGO (gaaah) --- joined the ranks of freeware strategy games.
A full in-depth review---plus the download link---of the freeware strategy game after the jump.
(Don’t want to read the opinions of a sentimental gaming geezer? Get the Command & Conquer: Tiberian Dawn full version freeware strategy game HERE.)
Mammoth tanks pour from a GDI-held bridge while a Medium Tank gets hosed down with searing napalm.
What was the last strategy game you played that had you so addicted you still think in the late hours of the night how to go about overcoming the defenses of stubborn AI-controlled bases that had obliterated every last unit you threw at them?
In all the years that I’ve been playing strategy games, the answer is one and the same: Command & Conquer: Tiberian Dawn.
The answer amused and shocked me as a few weeks ago, as I was mopping up what was left of a GDI base, I exclaimed “Heh!” with a smug grin. I haven’t felt so triumphant since 12 years ago, back when 486 systems reigned supreme and I was playing ---
Command & Conquer owes its charm to the traditional you-against-a-dumb-AI-with-resources-as-prodigious-as-Bill Gates single player campaign scheme. It may be annoying for some but it certainly glues me to my keyboard, mouse, and monitor. Who can remember the frustration and challenge of throwing Medium and Mammoth Tanks at an Obelisk of Light while MLRS work on the laser tower from behind only to witness despairingly as the AI erects another obelisk seconds later?
Armor melts as an Obelisk of Light stabs coherent light into a GDI Mammoth tank.
Back in 1995, Command & Conquer: Tiberian Dawn was one awesome, addictive game that had gamers tearing out their hair --- but had them coming back for more. Certainly, finally breaking a well-entrenched base was very satisfying.
Yes, fun. After capturing the yard, GDI forces quickly construct a guard tower adjacent to it, ensuring that enemy personnel escaping from structures that will soon be destroyed will face a hail of lead.
Two years ago EA released it as a freeware strategy game. The full version of Command & Conquer: Tiberian Dawn can be downloaded from EA’s site as a freeware strategy game and anyone can now defend the world from the fanaticism of the Brotherhood of Nod or attempt to plunge nations into chaos under the banner of the charismatic Kane.
PROS:
Old school real-time strategy gaming at its finest.
Challenging, single player puzzle-like maps (it takes a bit of scouting and figuring out how to take down an enemy base)
Frustrated with the overpowering defenses the AI put up, I made a whole caravan of tanks, punched through the outer perimeter and proceeded to raze the base from the inside. Only three badly-damaged flame tanks survived the suicide rush.
One of the few games that implement infantry well. Here, they are not just walking roadkills; in sufficient numbers even minigunners can take down even medium tanks with enough micromanagement.
Near-future military science fiction design theme doesn’t alienate reality nuts while still drawing in sci-fi fans. (“Nuts” --- yes, I’m more of the latter. Blame it all on Arwat, my uncle who still insists that “Power rai makapatay nimo.” (No, you’re not supposed to get that.))
The two factions play differently, offering players differing styles of gameplay when they switch sides.
Cheap, fast, and lightly-amored, the Nod Light Tank's design is diametrical to the design philosophy adopted by the Global Defense Initiative. Here, five of them gang up on a Mammoth.
Four Ezekiel's Wheels sneak near a GDI base but are held up by two guard towers.
Fans of the later Command & Conquer installments can now experience the origins of the GDI-Brotherhood of Nod war.
Throws you back to the days of live-action cutscenes!
Needless to say, it still has that sexy female voice that stoically announces “Ion cannon, charging.”
Sword from the sky: an Ion Cannon blast obliterates a napalm-filled flame tank.
CONS:
Dumb AI; it won’t compare (of course) with today’s real-time strategy games
Here a Harvester mindlessly chases two soldiers through enemy lines. (And yes, it was plugging that bridge the whole time before I finally amassed enough units to decide to poke it from its code-fugued stupor; the other GDI tanks couldn't get through for most of the game. Ha. Ha.)
Might be too difficult for some
Repetitive unit responses
The game isn’t open-ended; most of the time, its maps present a meager number of ways that players can defeat a level. (Contrast this with modern games.)
Cutscenes are grainy.
If I'm not mistaken, the game is stuck at 640 x 480 resolution.
Tick, tock. Once you see a Temple of Nod, it's time to double time on your offensives.