Monday, May 5, 2008

Warhammer 40K: Dawn of War: Soulstorm



The RTS and movie industries are all jampacked with space bugs.



That's what I thought when this last installment for the Dawn of War series --- a real-time strategy game based on Games Workshop's wildly successful Warhammer 40,000 tabletop strategy game --- was released with only two additional races --- the Dark Eldar and the Sisters of Battle.




Dawn of War: Soulstorm Intro (Uploaded by BigD___Cheney)

No tyranids with their awesome Carnifexes in sight. Brett Todd of Gamespot nailed the final nail to my proverbial coffin of hope with these words:

"Soulstorm feels like a fitting end to the Dawn of War line..."

It's a shame really because of with their design and how their symbiont-based weaponry work, IMHO, they are way cooler than the Starcraft's Zerg. That's right --- even with Starcraft TWO's Zerg. Eat your hearts out Ultralisks!

I blame Starcraft's popularity for this --- mayhap Dawn of War's developers thought that the gaming community doesn't need another host of space bugs infesting their LCDs.

(Note: Lest anyone think I am very much biased, let it be known that I still hold Starcraft's ingame plot to own that of Dawn of War's. On the basis of design though, I favor Game Workshop's; years of cultivating their tabletop game have resulted in creature and weapon designs that are for me, nearly unparalleled. )

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