"So long as the enemies of the Emperor still draw breath, there can be no peace."
So goes one of the lines Captain Gabriel Angelos utters whenever you click him in the real-time strategy PC game Warhammer 40,000: Dawn of War. Indeed, the fictional universe the Warhammer PC game is set in is steeped in never-ending wars as humans, orks, Eldars (space elves), Tau (a conglomerate of alien races that work together "for the greater good"), Tyranids (think Starcraft's Zerg though these guys were the first, having been conceptualized in the '80s if I'm not mistaken), and Necrons tear at each other's fronts. Add in counterpart races like the Chaos Space Marines (think evil humans) and Dark Eldar (you guessed it, evil space elves lol!), and you've got an awesome and dark free-for-all that has storylines rooted in more than a decade's worth of brainstorming from the guys at Games Workshop, the company responsible for conceptualizing the renowned tabletop strategy game Warhammer 40,000, the game that the Dawn of War series of Warhammer PC games is based on.
Genocidal, galaxies-spanning battles are good for THQ and Games Workshop though, as the Warhammer 40,000: Dawn of War series has pulled in a massive amount of fans from the PC gamer market and after an expansion and two stand-alone sequels, are showing no signs of reigning in the hounds of war what with their release of Warhammer 40,000: Dawn of War 2.
This new Warhammer PC game adds what fans have long been clamoring for, the voracious, nomadic Tyranids. (>>> What are the Tyranids?) It also fuses the gameplay of the well-received Company of Heroes and --- from what I've heard though I'm not sure about this --- does away with the base building RTS fans have always been accustomed to.
Well, unless you ask Ground Control players.
The first review of the Warhammer PC game Dawn of War 2 I've stumbled upon is a 2-page affair from 1Up.com. It can be found HERE.